Monday, November 29, 2010

Dynamics


Here is a piece of the video that I was working on. It is done in Blender and had to be done quickly due to time and rendering costs.

In Blender particles are usually points, but can be set to be objects as well. I was able to use three items and set those items to be the particles. One was a subdivided plane with fractal cuts, that were pulled at random spots to give the illusion of crumpled paper. I didn't subsurface this to keep it from looking like cloth.

Then I created a simple 3 cylinder item with 3 plane leaves. All textures here were "wood" textures, and only the colors were changed.

The other item was a elongated cube that had fractal cuts on the last face. Points were chosen at random to give it the splintered look.

Then three particle generators were parented to a vortex wind and tied to each of the objects with random start seeds and random velocity settings. The generation was started at -100 frames and the "hurricane" was moved from the left to the right of the screen.

All the particles were interacting with the hard bodied servers and floor to make sure that nothing would pass through.

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