Thursday, November 4, 2010

Lighting and Rendering





So for this project I did two directional lights for the first render, a three-point lighting setup for the second render, and a weird lighting from the inside for the third render.

I went inside the render options and tweaked some settings to produce the highest quality render I could come up with using the terms that I was familiar with. I was afraid on touching too much since there were so many options that I wasn't to sure on.

I liked the three-point setup for a contained scene, but the directional lights would work great in more outdoor, landscape scenes. The light from inside I really liked since it gave the spaceship a different aura to it. I like how Maya seems to be smarter about rendering textures that Blender, but I still like the Modo rendering engine since it comes loaded with great and tweakable presets.

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